Flip 3D doesn't "hurry" after your scrolling Try to use the scrollwheel to "flip" through the weapons in any game, then do the same with windows in Flip 3D. Most of you should notice something different. I don't know what to call it, but if you scroll one way then quickly the other way, Flip 3D finishes the animation before it turns. You can also see this when you scroll quickly through the flips, it doesn't "hurry" after your scrolling like it does in games. Not a problem to very novice users I belive, but for me it makes Flip 3D unusable. Anyone else in the same sitation or are there no productive :ninja: users here?